One of the lower key announcements at Google’s press conference today was the arrival of a couple of behind-the-scenes changes to the money side of things on the Android Market.
Some time “this quarter” Android app developers will be able to incorporate in-app micro-payment systems, which should help game makers monetise their offerings no end – plus app makers will be able to offer games for sale in more local currency prices to ease money conversion woes, like this:
Android Market lets you sell applications to users in 32 buyer countries around the world. Today we’re introducing Buyer’s Currency to give you more control over how you price your products across those countries. This feature lets you price your applications differently in each market and improves the purchase experience for buyers by showing prices in their home currencies.
We’ll be rolling out Buyer’s Currency in stages, starting with developers in the U.S. and reaching developers in other countries shortly after. We anticipate it will take approximately four months for us to complete this process.
And the future of handing your money over to major corporations looks like this:
Disney Mobile will be one of the first to utilise the new in-app payment system, letting players buy tracks inside the forthcoming Android version of smash iPhone game Tap Tap Revenge.
Pic via Mobiputing. We missed this one first time around.



k0zmic
/ February 2, 2011I hope this will mean we can avoid those stupid currency conversion fees.
Peter
/ February 3, 2011I just hope no one decides to use this as a chance to rip me off. I don’t want to see Apple like 1 dollar = 1 euro conversion rates.