OK, so parts one and two of our Optimus One review were a little light on facts and heavy on the messing around. So here we’ll answer a few more of the technical questions about the Android 2.2 phone, then attempt a meaningful conclusion as to whether you should buy one or not.
It will be just like a proper review.
Someone asked if the Optimus One could play Angry Birds. Yes it can. The frame rate is fine most of the time, although it does slow down a little on more complex levels when there’s lots of physics stuff going on. It’s playable, but a bit of a pain when it crunches up at the start of a level.
Someone also asked about the video formats and DivX/Xvid support. It successfully played this 624×342 resolution MPEG-4 XVID file.
Here’s the Optimus One failing to play a 720×480 WMV file.
A successful playback of a DivX file encoded at 352×256. That’s a pretty successful hit rate, as it’s pretty easy to live without WMVs. Speaker output is good. Pretty bassy and loud for a mobile speaker. Is that enough information?
And… someone asked it the Optimus One supports Live Wallpapers. Yes it does. No noticeable performance hit when one was in use. All good.
Any problems with the phone? Well, web browsing isn’t a smooth as you’d expect from an Android 2.2 phone. Scrolling around pages can be a little slow and jerky, while text is pretty jagged around the edges until you zoom right in on the page.
Advantages? It’s a lot of phone for a very little money. It’s quite bland in design, but feels solid and does everything a modern Android phone should do, apart from Flash 10.1 support. Battery life is also great, much better that most Android phones we’ve used so far, thanks to a large 1500MaH battery and the efficient Android 2.2.
Would we recommend one? The Optimus One is not as stylish or powerful as some Android phones out there today, but with a capacitive touchscreen and Android 2.2 onboard from launch, it’s certainly one of the better low-cost Android handsets available. It’s among the best of the £20 a month crowd.